Digimon Survive lost its way

The itinerary for a class trip typically includes safe, normal things — visiting a historical landmark and learning how to cooperate with people from other schools, for instance. You’re less likely to encounter classroom-sized spiders or intense personal trauma, and hopefully, you won’t be responsible for a friend never returning home. But these are just some of the everyday tribulations for the unlucky band of middle schoolers in Digimon Survive.

Developed by Hyde, Digimon Survive shoulders the heavy burden of evolving the series’ traditional blend of monster breeding and turn-based role-playing — namely, with the addition of visual-novel elements. But that burden proves a bit too heavy to carry. The visual-novel aspects seem ideal
Read more…

Please follow and like us: