Kid A Mnesia Exhibition tests the limits of games in fun, simple ways

Back in college, I remember sitting through a class where for a good hour we debated whether to classify certain TV shows as comedies or dramas. I suppose it was a fun exercise, since it didn’t feel like work, but it felt strange that our teacher was adamant we pick an answer. It wasn’t just about breaking the shows down, but picking sides. When called upon, I recall saying something along the lines of, “I … don’t really care,” which I’m sure she loved.

There’s value in categorizing ideas, but I often worry about creative projects falling too neatly into templates. And the current game industry loves templates. So it’s nice to see things like Kid A
Read more…

Please follow and like us: