In-game museums are great because all video games are museums

Most video games are built as museums to themselves — inside the menus and beyond the stories are collections of items and lore. Instead of housing a world of information in grand, historic buildings, these museums are based in code. Each is an abstract retelling of the player’s journey thus far. This “museum” looks different in any given game; for Red Dead Redemption 2, the game’s memories and history are stored in a notebook to be flipped through. In Assassin’s Creed Valhalla, Ubisoft stored its lore in menu screens that unlock new information each time the protagonist meets a new character. Even a game’s achievements or trophies can be considered elements in these museums
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